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Middens: Think of Middens as giant compost heaps. As well as serving as a convienant storag solution, the Silo will be what provides other industries like the Bakery, when implemented, with wheat or other produce. The Silo can hold up to around 10,000,000 of each specific crop a Farmhouse can produce, including Honey Bottles. **The Silo:** Every Farmhouse in a 15x15 area of a Silo will occasionally ship it's inventory of harvested crops to it's deep storage system. Level 4: Slight saturation effect to players in surrounding areaīeekeeping: At Farmhouse lvl 2, Any Microcosm Bee Hives inside its scan area has a chance of providing a Honey Bottle as well as well as the normal bonus it provides Leveling up increase the Farmhouse's Scan Radius as well as providing other benefits.
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Need a wheat farm that occasionally gives you carrots? Easy to accomplish.įarmhouse Leveling: As your Farmhouse harvests crops it will gradually level up. Need a bit of everything? just provide it with 1 of each crop. This gives you a very fine level of control of your harvest. These seeds or crops are not used up during planting. When the Farmhouse harvests a tile, it will choose to harvest melons around 3 times out of the total 10. The crops the Farmhouse currently supports are:Ĭrop Rotation: If you have provided the Farmhouse with 6 wheat seeds, 1 potato, and 3 melon seeds. When the Farmhouse harvests this tile, it will use the "Crop Rotation" mechanic to decide which crop it harvest. Which the Farmhouse will then plant into a *Growing Crop* and finally a *Harvestable Crop*. The Farmhouse: This block, at level 0, will scan a 3x3 area and randomly plow *Empty Plots* into *Plowed Fields*. Left: 2 Farmhouses harvesting melons an potatoes and their fields in differing states of growth you can also see the Middens as well as a Beekeepers Station.īottom Right: A well providing the farmhouses with water via the paths Microcosm 1.2 *"For the Love of Farming"* that you can provide to a Mine, that will make that Mine deliver Ores and Fuel to be processed. At level 2 doubles the amount of ores and at level 4 triples. Smeltery Slot: Generate a work order at a smeltery and place it in this slot to deliver fuel and ores from this mine to that Smeltery Finds more resources as the mine levels up.įocus Slot: Multiplies the chance to find a specific resource based on number of items in slot. These are tied to statistical ratios of these resources in the world. The focus slot can be used to increase the chances of finding a specific resource. Quarry: collects stone, andesite, diorite, and granite, if a grindstone is placed adjacent to it, it will instead collect cobblestone, gravel, sand, and red sand.
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Microcosm Mod aims to automate many of the basic vanilla items by creating a Model Village Can be used to speed up some blocks like Mines and Farmhouses. It makes the block 3 above it tick as well. Portals: Conduit, Nether, and End portals that can be a destination for Explorers to change the drops they collect.Īccelerator: When the accelerator block receives a random world tick. Seekers find rare Curios (need a mod that uses Curio slots) Seekers Tower: Connects to the Explorers Hall. Hunters Den: Connects to the Explorers Hall. Slayers Dormitory: Connects to the Explorers Hall. should work with any forge:logsĮxplorers Hall: The main hall and central hub of all Explorers Goves can also be planted by clicking empty plot with a sapling. Foresters Hut: Plants groves in surrounding empty plots.